GOBLINTEK · a two-goblin indie game studio
Everything you need to write about, stream, or make videos on Gobs & Gears and the workshop building it. Factsheets, copy, screenshots, trailers, and key art below, all free to use. Questions? hello@goblintek.dev.
โฌ Download all assets (.zip, 6 MB)
Fact sheet PDF, studio logos, key art, backgrounds, layered Gob King source & nine 1080p screenshots. Trailers download separately below.
Last updated — September 2026
Tagline: “Find the factory. Build the BIG BOOM.”
Short: The Gob King wants his bomb and he wants it NOW! Scout the Fog, reclaim lost Buildings, run Trundler routes to feed them. Deliver the goods then rip it all up and move on. A scrappy logistics puzzle where nothing is permanent.
Demo: A free demo is available now on Steam. It runs from the first plot through the end of crafting tier 2, and it’s part of Steam Next Fest, October 19–26. The full game releases November 10, 2026 at $9.99 USD.
The Gob King wants his bomb. A big one. He wants it NOW, and the factory that could build it is lost in the Fog. Once, the Gobs had a great factory. Then they… misplaced it.
Gobs & Gears is a logistics puzzle about pushing out through the Fog, finding the lost factory Buildings scattered across the land, and wiring the whole thing back together, one Trundler at a time, until the BIG BOOM is built and delivered. Then you rip it all up and move on. Nothing you build is permanent, so the map is a problem to solve rather than a base to defend. No grinding between runs. No punishing timers. Just you, a fog-covered map, a pile of little Gob helpers, and one BIG BOOM to rebuild.
Download 1080p โ (MP4, 66 MB) ยท Download press master โ (MP4, 131 MB)
Re-cutting the footage? Grab the press master โ it's encoded at a high bitrate so your re-export doesn't stack compression artifacts.
Download trailer โ (1080p MP4, 80 MB) ยท Watch on YouTube โ
Press: download the MP4 above for re-hosting/editing โ please don't hotlink the YouTube embed.
Click any shot to enlarge. Some shots show content beyond the demo's tier 2 cutoff. Still in development; everything's subject to change.











All key art and graphics by Owen Gieni. Free to use in coverage of the game and the studio.
For interviews, review keys, or anything else, reach the workshop directly. One human reads every message.
hello@goblintek.dev