GOBLINTEK

Scrappy games, forged in grease & gears

Games Dev Log Say Hello
descend

Two Goblins.
One Workshop.
Infinite Tinkering.

GOBLINTEK is a two-goblin indie studio. Part workshop, part mad science lab. We build games by hand: every gear turned, every pixel placed, every bug squashed with a wrench.

No big budgets. No fancy offices. Just two goblins, a pair of keyboards, and an ever-growing pile of weird ideas waiting to be turned into playable things. We believe the best games feel handmade. A little rough around the edges, but full of heart and soul.

The workshop is open. The boiler is running. Something's always cooking.

2 Goblin Engineers
Cups Consumed
2 Projects Forging
Boiler Fuel

Games on the Workbench

Gobs & Gears key art, a goblin king hoisting a lit bomb over a frontier laced with winding routes
In the Forge

Gobs & Gears

Automation / Logistics / Puzzle

The Gob King wants his bomb, a BIG one, and the factory that builds it is lost in the Fog. Push out, reclaim the scattered Buildings, and wire it all back together one Trundler at a time until the BIG BOOM is built and delivered.

Automation Factory Pixel Art Singleplayer PC
Wishlist on Steam View Details →
🏰 [ deep in the vaults ]
In the Vaults

Doomwave Defenders

Tower Defense / Strategy / RPG

You ARE the bad guys. Build your dungeon, recruit monsters, and defend against waves of pesky "heroes" who keep trying to steal your stuff. Reverse dungeon crawler meets tower defense.

Pixel Art Strategy Defense Dark Humor
Coming Soon™ Peek at the Vaults →

Dev Log

Notes from the workbench. Progress updates, tinkering reports, and the occasional existential crisis.

Aug 31 2026

The Score Knows Where You Are

Gobs & Gears

The Gobs & Gears score is six phase-locked layers by Megahammer Studios that shift as your factory grows. How adaptive music actually works, and why the reverb tail is the clever part.

INTENSITY: ████████░░ CLIMBING

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Aug 24 2026

The Demo Is Live

Gobs & Gears

The Gobs & Gears demo is out on Steam, free, right now. You start with one plot and a lot of fog and dig a dead factory back out of it, all the way through the end of crafting Tier 2. Here's what you get, and the three things I'd like you to do about it.

DEMO: ██████████ SHIPPED

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Aug 17 2026

It Was Supposed to Be One Screen

Gobs & Gears

Gobs & Gears started life as Loot Route, a single-screen incremental. The folder on my hard drive is still called that, and it's the only part of the plan that survived. Twenty-seven building types, a procedurally generated world, a king with twelve moods and a voice made of consonants later, here's what happened, and why letting a game become what it wants beats chasing a genre.

ORIGINAL SCOPE: ██████████ LONG GONE

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The Dispatch List

Dispatch Day is Monday, when new posts roll out of the workshop. Sign up and you'll get word on the ones worth your inbox, devlog posts, game updates, release news. No noise, no newsletters that read like corporate memos. Just dispatches from the forge.

Get in Touch

Wanna talk games, collabs, or just yell something encouraging into the workshop? The goblin is always tinkering, but we check our messages.

📧 Pigeon Post hello@goblintek.dev 🐦 Twitter / X @goblintek 💬 Discord Join the Workshop 🎮 Steam GOBLINTEK 🦋 Bluesky @goblintek.dev 🎵 TikTok @g0blintek 📸 Instagram @g0blintek 📺 YouTube GOBLINTEK