GOBLINTEK

Scrappy games, forged in grease & gears

Games Dev Log Say Hello
descend

One Goblin.
One Workshop.
Infinite Tinkering.

GOBLINTEK is a one-goblin indie studio. Part workshop, part mad science lab. We build games by hand: every gear turned, every pixel placed, every bug squashed with a wrench.

No big budgets. No fancy offices. Just a lone developer, a keyboard, and an ever-growing pile of weird ideas waiting to be turned into playable things. We believe the best games feel handmade. A little rough around the edges, but full of heart and soul.

The workshop is open. The boiler is running. Something's always cooking.

1 Goblin Engineer
Cups Consumed
2 Projects Forging
Boiler Fuel

Games on the Workbench

Gobs & Gears key art, a goblin king hoisting a lit bomb over a frontier laced with winding routes
In the Forge

Gobs & Gears

Automation / Factory Builder / Strategy

The Gob King wants his bomb, a BIG one, and the factory that builds it is lost in the Fog. Push out, reclaim the scattered Buildings, and wire it all back together one Trundler at a time until the BIG BOOM is built and delivered.

Automation Factory Pixel Art Singleplayer PC
Wishlist on Steam View Details →
🏰 [ deep in the vaults ]
In the Vaults

Doomwave Defenders

Tower Defense / Strategy / RPG

You ARE the bad guys. Build your dungeon, recruit monsters, and defend against waves of pesky "heroes" who keep trying to steal your stuff. Reverse dungeon crawler meets tower defense.

Pixel Art Strategy Defense Dark Humor
Coming Soon™ Peek at the Vaults →

Dev Log

Notes from the workbench. Progress updates, tinkering reports, and the occasional existential crisis.

Aug 24 2026

The Demo Is Live

Gobs & Gears

The Gobs & Gears demo is out on Steam, free, right now. You start with one plot and a lot of fog and dig a dead factory back out of it, all the way through the end of crafting Tier 2. Here's what you get, and the three things I'd like you to do about it.

DEMO: ██████████ SHIPPED

Read full dispatch →
Aug 17 2026

It Was Supposed to Be One Screen

Gobs & Gears

Gobs & Gears started life as Loot Route, a single-screen incremental. The folder on my hard drive is still called that, and it's the only part of the plan that survived. Twenty-seven building types, a procedurally generated world, a king with twelve moods and a voice made of consonants later, here's what happened, and why letting a game become what it wants beats chasing a genre.

ORIGINAL SCOPE: ██████████ LONG GONE

Read full dispatch →
Aug 10 2026

The Shit Mountain Manifesto

Studio

Seven years building my own engine from scratch, in C, nights and weekends. Everyone has an opinion about that. Here's why I did it anyway: because the mess is mine, and nobody can send me an invoice for it, change the licence on it, or take it away.

ALTITUDE: ███████░░░ STILL CLIMBING

Read full dispatch →
Read All Dispatches →

The Dispatch List

Dispatch Day is Monday, when new posts roll out of the workshop. Sign up and you'll get word on the ones worth your inbox, devlog posts, game updates, release news. No noise, no newsletters that read like corporate memos. Just dispatches from the forge.

Get in Touch

Wanna talk games, collabs, or just yell something encouraging into the workshop? The goblin is always tinkering, but we check our messages.

📧 Pigeon Post hello@goblintek.dev 🐦 Twitter / X @goblintek 💬 Discord Join the Workshop 🎮 Steam GOBLINTEK 🦋 Bluesky @goblintek.dev 🎵 TikTok @g0blintek 📸 Instagram @g0blintek 📺 YouTube GOBLINTEK